MetaHumans come to

Blender

Character DNA Addon

Character DNA Addon

The Character DNA Addon allows you to import DNA files into Blender with a seamless 1-to-1 integration of the MetaHuman face board and body correctives via OpenRigLogic.

Now, you can work in Blender and push changes back to your Unreal project through your MetaHuman's DNA.

Platform Support:

  • Windows
  • ARM MacOS
  • Linux

RigLogic Evaluation Support

1-to-1

Details

  • Fully functional face board that evaluates in real time
  • Control multiple Rig Instances simultaneously
  • Supports both head and body DNA components

DNA File Format Support

ImporterExporterCalibrator
Face Layouts
Vertex Positions
UVs
Vertex Groups
Shape Keys
Bones
LODs

Free Features

Import, animate, bake, and export MetaHuman DNA, all with your favorite content creation tool, Blender.

Get Now
MetaHuman Creator Support
Import head.dna and body.dna files directly from MetaHuman Creator's DCC exporter.
Face Animation Support
Import the face board animation curves from MetaHuman Animator onto your MetaHuman's Face Board.
Body Animation Support
Import body animations from MetaHuman Animator or other re-targeted animations directly onto your MetaHuman's skeleton.
Bake RigLogic to Blender Data
Bake face board and RBF driven data down to Blender scene data for simulations or exporting a performance.
Pose Library
Quickly choose from various emotions, visemes, and scan reference poses to better understand your MetaHuman's rig.
Real-Time Face Board
Facial expression solving happens in real time via OpenRigLogic.
Export DNA
Output modifications to your MetaHuman character from the Blender scene to the DNA file format. Then update your MetaHuman in Unreal Engine.

Pro Features

Advanced editors for users who need full control over the data structures that define DNA behavior.

Backup Manager
Automatically creates backups before and after DNA changes are committed, giving you a fast way to roll back to a previous state.
Automatic LOD Calibration
Mesh shape synchronization based directly on LOD0.
Shape Key Editor
Gain controlled isolation of expression dependency chains and sculpt your correctives.
Raw Editor
Edit bone poses per activated expression with precision.
Bone Matching Solver
Run a hyper-opt that solves bone transformations to best fit your target mesh sculpts.
DNA Auto-Fitting
Run a deterministic algorithm from the Converter panel, to calibrate your DNA based on your wrapped mesh's UV layout.
RBF Editor
Modify, add, and delete corrective bone poses on your MetaHuman's body that interpolate via Radial Basis Functions.

Open Source

The main code for the addon is available onGitHub. Purchasing the pro version of the addon gives you full access to the advanced DNA editors' source code as well.

This is a major advantage to a lot of the other tooling related to customizing MetaHuman DNA. If your production pipeline requires a very specific feature, you can add it yourself! Or leave a request on the repo! We take a very open and community driven approach to development. This makes a difference!


Note: After purchasing, you install the addon and receive continuous updates by linking your Blender to our extension server in yourPoly Hammer Portal account.

Character DNA Addon source code
Satisfaction Guaranteed

Satisfaction Guaranteed

We are so confident that you will love the addon, that we offer a 30-day money back guarantee. Note: You must check out the list of supported features above as well as the FAQs below before you purchase. However, if you are not satisfied for any reason that has not clearly been stated on this page, we will refund your purchase.

Detailed Documentation

Resources to help you get started FAST

We provide detailed documentation as well as a video playlist to help you hit the ground running on your next MetaHuman project in Blender!

Pro Pricing

Access all the pro features with one single purchase.

Buy once, own forever.

FAQ