
Character DNA Addon
The Character DNA Addon allows you to import DNA files into Blender with a seamless 1-to-1 integration of the MetaHuman face board and body correctives via OpenRigLogic.
Now, you can work in Blender and push changes back to your Unreal project through your MetaHuman's DNA.
Platform Support:
- Windows
- ARM MacOS
- Linux
RigLogic Evaluation Support
1-to-1
Details
- Fully functional face board that evaluates in real time
- Control multiple Rig Instances simultaneously
- Supports both head and body DNA components
DNA File Format Support
| Importer | Exporter | Calibrator | |
|---|---|---|---|
| Face Layouts | |||
| Vertex Positions | |||
| UVs | |||
| Vertex Groups | |||
| Shape Keys | |||
| Bones | |||
| LODs |
Free Features
Import, animate, bake, and export MetaHuman DNA, all with your favorite content creation tool, Blender.
Get Now






Pro Features
Advanced editors for users who need full control over the data structures that define DNA behavior.







Open Source
The main code for the addon is available onGitHub. Purchasing the pro version of the addon gives you full access to the advanced DNA editors' source code as well.
This is a major advantage to a lot of the other tooling related to customizing MetaHuman DNA. If your production pipeline requires a very specific feature, you can add it yourself! Or leave a request on the repo! We take a very open and community driven approach to development. This makes a difference!
Note: After purchasing, you install the addon and receive continuous updates by linking your Blender to our extension server in yourPoly Hammer Portal account.


Satisfaction Guaranteed
We are so confident that you will love the addon, that we offer a 30-day money back guarantee. Note: You must check out the list of supported features above as well as the FAQs below before you purchase. However, if you are not satisfied for any reason that has not clearly been stated on this page, we will refund your purchase.
Resources to help you get started FAST
We provide detailed documentation as well as a video playlist to help you hit the ground running on your next MetaHuman project in Blender!