
Character Control Rig
Generate control rigs for MetaHuman characters in Blender. Animate with professional-grade IK/FK body controls. Export body and face board animations directly to Unreal Engine, and manage multi-character scenes from a single sidebar panel.
Multi-Phase Workflow
Full Control
Generate Metarig
Create a metarig with bones automatically matched to your MetaHuman skeleton using our intelligent snapping algorithms.
Manual Adjustment
The metarig stays in the scene so you can fine-tune bone positions before committing.
Generate Control Rig
One click generates the final control rig and binds it to the source skeleton, integrating evaluations with MetaHuman RigLogic and DNA technology.
Animate & Export
Use a control interface to animate your character. Export body and face board animations directly to Unreal Engine. No additional steps required.
Animation Support
| Component | Action | Support |
|---|---|---|
| Face Board | Import from Unreal to Blender | ✓ |
| Face Board | Export from Blender to Unreal | ✓ |
| Body FKs | Import from Unreal to Blender | ✓ |
| Body FKs | Export from Blender to Unreal | ✓ |
| Body FKs | Auto re-target from animation marketplaces |
Addon Features

Satisfaction Guaranteed
We are so confident that you will love the Add-on, that we offer a 30-day money back guarantee. Please check out the list of supported features above before you purchase. However, if you are not satisfied with the product for any reason, we will refund your purchase.
Resources to help you get started FAST
We provide detailed documentation and video tutorials so you can start animating your MetaHuman characters in Blender right away.
Requires the Character DNA Addon
This addon is built on top of Character DNA. You must have it installed and enabled in Blender for the Character Control Rig Addon to function. If you don't own it yet, grab it first.