Assemble all MetaHumanComponents in Blender

Character Assembly
Drag and drop a single manifest file into Blender and it builds the entire character. Head and body from DNA, grooms from Alembic, and the outfit from FBX. Render-ready materials wired up with your exported textures, hair dynamics configured, and a lit scene is ready for you to render that epic cinematic.
Platform Support:
- Windows
- ARM MacOS
- Linux
Addon Features






Component Support
| Component | Format | Supported |
|---|---|---|
| Head | .dna | ✓ |
| Body | .dna | ✓ |
| Hair | .abc | ✓ |
| Eyebrows | .abc | ✓ |
| Eyelashes | .abc | ✓ |
| Peach Fuzz | .abc | ✓ |
| Beard | .abc | ✓ |
| Outfit | .abc | ✓ |
| Clothing | .fbx | ✓ |
| Textures | .png | ✓ |
Render Engine Support
| Render Engine | Supported |
|---|---|
| Cycles | ✓ |
| EEVEE |

Satisfaction Guaranteed
We are so confident that you will love the addon, that we offer a 30-day money back guarantee. Please check out the list of supported components and render engines above before you purchase. However, if you are not satisfied with the product for any reason, we will refund your purchase.
Resources to help you get started FAST
We provide detailed documentation as well as a video playlist to help you hit the ground running on your next MetaHuman project in Blender!
Requires the Character DNA Addon
Character Assembly imports the head and body through Character DNA. You must have it installed and enabled in Blender for the Character Assembly Addon to function. If you don't have it yet, grab it first. Its FREE!
Manifests Come From Our FREE Unreal Plugin
The manifest Character Assembly reads is written by the Poly Hammer Interchange plugin for Unreal Engine. It is free on Fab, and it exports your character's DNA, grooms, clothing, props and textures into one compact folder alongside the manifest, so there are no more tedious manual exports of dozens of asset components. Read the setup guide.