Assemble all MetaHumanComponents in Blender

Character Assembly addon assembling a full MetaHuman character in Blender

Character Assembly

Drag and drop a single manifest file into Blender and it builds the entire character. Head and body from DNA, grooms from Alembic, and the outfit from FBX. Render-ready materials wired up with your exported textures, hair dynamics configured, and a lit scene is ready for you to render that epic cinematic.

Platform Support:

  • Windows
  • ARM MacOS
  • Linux

Addon Features

Render Ready Materials
Skin, eyes, teeth, grooms and fabric all arrive built, including the head wrinkle maps that are driven by OpenRigLogic.
Lighting Presets
Bundled HDRI environments with a rotation slider for rapid look development.
Simulation Ready Hair
Grooms come in as real Blender curves. Unreal physics settings are mapped onto the Blender Geometry node setup that uses the XPBD solver and proxy collision objects for accurate simulation.
Full Component Assembly
MetaHuman have many pieces scattered across several file formats. One manifest file, output by our FREE Unreal Engine Plugin can be drag-and-dropped into Blender to assemble the whole character.
Camera Settings
Optionally, import camera and render settings that give you that cinematic look, while optimizing render times.
Outfit Occlusion Culling
You have several options for outfit occlusion culling. With this enabled, poke-through has nowhere to appear.

Component Support

ComponentFormatSupported
Head.dna
Body.dna
Hair.abc
Eyebrows.abc
Eyelashes.abc
Peach Fuzz.abc
Beard.abc
Outfit.abc
Clothing.fbx
Textures.png

Render Engine Support

Render EngineSupported
Cycles
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Satisfaction Guaranteed

Satisfaction Guaranteed

We are so confident that you will love the addon, that we offer a 30-day money back guarantee. Please check out the list of supported components and render engines above before you purchase. However, if you are not satisfied with the product for any reason, we will refund your purchase.

Detailed Documentation

Resources to help you get started FAST

We provide detailed documentation as well as a video playlist to help you hit the ground running on your next MetaHuman project in Blender!

Requires the Character DNA Addon

Character Assembly imports the head and body through Character DNA. You must have it installed and enabled in Blender for the Character Assembly Addon to function. If you don't have it yet, grab it first. Its FREE!

Manifests Come From Our FREE Unreal Plugin

The manifest Character Assembly reads is written by the Poly Hammer Interchange plugin for Unreal Engine. It is free on Fab, and it exports your character's DNA, grooms, clothing, props and textures into one compact folder alongside the manifest, so there are no more tedious manual exports of dozens of asset components. Read the setup guide.

Pricing

Bring your whole character into Blender with one single purchase.

Buy once, own forever.

FAQ