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Intro to RBF Editing for MetaHumans

Discover how Radial Basis Functions power MetaHuman corrective deformations in Unreal Engine 5, and learn how to modify them using the Character DNA Blender add-on.

In this first part of our RBF Editor series, discover how Radial Basis Functions power MetaHuman corrective deformations in Unreal Engine 5. Learn what RBFs are, how they drive high-fidelity muscle and skin deformations, and exactly how to modify them using the Character DNA Blender add-on.

From understanding the theory, to performing your first pose edit, this tutorial gives you a complete foundation for customizing MetaHuman body DNA files and pushing them back into Unreal Engine and MetaHuman Creator.

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If you're working with MetaHumans and want full control over corrective RBF poses, this is the workflow you've been looking for.

Stay tuned for Part 2 and leave a comment letting us know what you'd like to see customized next!

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